Mongrel Muscles

Posted by on Mar 21, 2011 in Blog

A few screenshots from the Muscle setup I’ve prepared for Mongrel. I’ve taken a bit of “artistic licence” when setting them up so not all of them necessarily anatomically correct. Firstly because Mongrel’s anatomy is a hybrid of different species and also simply to better serve the skinning purpose.

I’ve used Maya Muscle Creator which allows me to pretty much completely re-sculpt squash and stretch stages of each muscle. This is a great feature allowing for more realistic muscle deformations and skin sliding effects.

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