I worked with Plaftik Studio on bringing this older campaign back to life. The goal was to keep the overall look of the characters the same, but updating everything to current CG standards. This involved redoing all the textures, shaders, and partially models as well. I was also setting up lighting and rendering templates for the spots, animating a couple of shots and attending the live action shoot for capturing HDRIs and other set data acquisition.
CG: 3ds Max
Render: Mental Ray