Parkour Pre-Polish

Posted by on Mar 12, 2010 in Blog

I’ve stopped working on this one about 3 weeks ago and have forgotten to post it here. So here is fix. I was actually struggling with this one a lot. Whatever I tried, I couldn’t get it right. I still cannot really call it done, because it needs quite some polishing a a few fixes […]

Clean preview

Posted by on Feb 16, 2010 in Blog

As we are already used to with autodesk software, it has loads of, ehm, let’s say, interesting “features” (some of us might call them bugs). One of those are the Label menus in Max 2010, which bring some cool functionality, but most of the time, well at least for me, they’re just plain annoying and […]

WFT time calculator & AnimTimer

Posted by on Feb 16, 2010 in Blog

I’ll do a second post today, because I just want to share something I find really useful all the time. When I’m getting reference footage off the internet, it’s quite often in different framerates than what I work with (25 FPS). Sometimes (like now) I want to know exact timing from the reference footage and […]

Stage 1 – Body mechanics

Posted by on Feb 16, 2010 in Blog

I’ve started animating 1st sequence for my major project. Blocking pass is almost finished. The only thing missing is a few inbetweens when he’s climbing up the wall. direct link to file

Dr. El

Posted by on Feb 10, 2010 in Blog

Advanced tech project is finished. I’ve had quite a few struggles with the rig towards the end. I made the same mistake as with last year final project which is, I made the eyebrows separate and was planning on making them follow the skin with skin wrap modifier. This solution works quite well to certain […]

Rig for the body

Posted by on Feb 6, 2010 in Blog

I’ve been working on this rig for 4 days now and I think I nailed most of the functionality this character would need. Some highlighted features Leg system with blending from stretchy to normal IK setup Flexible spine with 2 main controllers (which should be enough for most animations) and third override control for tweaking […]

Ready for rigging

Posted by on Feb 2, 2010 in Blog

Hopefully I can say now, that I’m done with texturing and I can finally move on to my favorite part, which is rigging. I’ve had a few issues with texturing, mainly when making normal maps for head and gloves, due to the fact that I was making these in Mudbox and to be honest, I […]

Scientist model textures

Posted by on Jan 30, 2010 in Blog

Some progress on the scientist model. I’d like to have all the textures and shaders finished by Sunday, so I could start rigging (which quite frankly for me is the most interesting and essential part of the project) on Monday. All the painting so far was done in mudbox as I’m planning on adding some […]

Starting advanced tech

Posted by on Jan 23, 2010 in Blog

This week we’ve started 3 week advanced techniques project in which we’re supposed to build a character, texture it and rig it. I’m making character for my “mad scientist” animation. It is highly cartoony character with very flexible spine, bud also conical flexible head. This is going to be a bit of a challenge when […]

Pre-production submital

Posted by on Jan 19, 2010 in Blog

I managed to submit all the pre-production for my Animation showreel so here is kind of… sample. Honestly there’s not really that much to show so far, but at least the animatics, thumbs for the parkour sequence and badly drawn model sheets for stage 4 might be worth. Stage 2 – Crazy small scientist with […]